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STARSAND DevBlog #2 — The Storm Approaches

- How is it?
- I don't know. All I see is blowing sand! That's all any of us can see.
- I guess I'm getting better then.


Sandstorms are, of course, part of the environment in the desert, but we wanted them to be also part of the gameplay. That's why we are spending quite some time in refining the way they look and feel, how they appear in the distance, and what it's like to be in the midst of one. They'll play a role in your attempt to find your bearings in the desert, so you'll have to be careful when planning your next sortie.

Here's a videoclip of the last trials we worked on a while ago, I believe we are on the right track.

Meanwhile, for a piece of much more exciting news, we are also working on a proper video trailer, one that is more focused on gameplay. Perhaps it won't be the last, but it's going to be the first, so we are pretty hyped about it.
If everything goes as planned, the next update of this journal will happen when the trailer is out on our Steam page. The storyboard is ready and we're working on the scenes right now, while a dear friend of ours is taking care of the music (dude, are you though?). It's a lot of work but we are sure you're gonna like it. You'll get to see bioluminescent evil critters emerge from hidden places, plus a bit of action.

Lastly, we are thinking to set up a Discord server right after the video trailer is out. We are not 100% sure about that, because we don't want to rush things and it might be a bit too early for that. Still, we figured we'd just mention it, and if anybody reading this wants to volunteer and is on for the task of moderating it, please get in contact with us. I'm ready to pay for your copy of the game :)

And that's all for today.

Welovespace, Head of Development

There's a quote at the beginning of this text; if you recognized it, you are a friend.